Dec. 28th, 2014

andhiswife: (pondering)
The Player
Name/nickname: Carrie/Platy
Age: [indistinct mumbling]
Pronouns: her royal highness she/her
Contact: y'all know how to find me.
Currently played characters: Daine, Sunshine and Melanie

The Character
DW account: [personal profile] andhiswife
Name: Greta Baker because I said so
Alias: 'My Wife' (if said by the Baker), 'The Baker's Wife,' 'Mrs. Baker' probably.
Age/Birthdate: 30
Species: archetype human
Canon: "Into the Woods" by Stephen Sondheim and James Lapine, specifically the 2014 Disney film.
Canon point: shortly after 'Moments in the Woods'
Played By: Emily Blunt

Icon:


Abilities:
She is an excellent baker with a lovely singing voice, and a competent housekeeper by Many Years Ago In A Far-Off Land standards. Thanks to the Rift's efforts, she also has a general knack for completing random, simple tasks provided she isn't actually invested in the outcome. A ball of paper idly tossed in the direction of a wastepaper basket will invariably land right in the basket. Should something start to topple off of a shelf or counter while she's distracted, she will catch it (several toppling somethings might be caught in an improbable stack). If she's slowly teaching herself how to type on a keyboard and someone interrupts her, her WPM will suddenly shoot up. In short: she can accomplish anything she doesn't put her mind to. This power is generally limited to small things and brief moments, since any focus or effort on her part will nullify the effects.

Appearance:
Average height, a little on the slim side, and pretty in a harried sort of way. Her hair is usually falling out of a haphazard bun, and her clothes are simple and, dare I say it, peasant-ish - think skirts and blouses and aprons and earth tones. She moves with the quick economy of someone who has always had too much to do and not enough time to do it in. Her posture is confident when she thinks no one is watching, checked by humility when she thinks someone is, and deferential to the point of prostration when said person is an authority figure (depending on how high up the ladder they are; she's not going to throw herself to the ground for just anyone).

Personality:
Greta is very much a mother: practical, kind, nurturing, and patient - particularly with children, though she's willing to devote a slightly more exasperated flavor of her maternal attentions to the hapless adults in her life. If she likes you, you can expect her to keep tabs on how you're doing, make sure you're eating enough, fix your tie, or gently suggest that it's time for a haircut. She looks after people as if it's her job.

Growing up in a feudal system has given her a healthy respect for authority that borders on awe, because that's what happens when authority is very handsome and also capable of having you killed. She knows her place, and while she has enough self-respect to not appreciate condescension, she's inclined to defer to those she perceives as 'above' her.

That being said, if she views you as an equal, she won't hesitate to speak her mind. She can be persistent bordering on stubborn when she believes she's in the right, and she's not afraid to butt heads with those who might disagree with her.

Despite being a generally good person, she is not a saint. Her morality has a distinct consequentialist bent; she doesn't have any qualms about bending the rules in pursuit of a worthy goal. Exhibits A through C: in her quest to break a curse on her household, she swindles a dimwitted child, attempts to snatch a woman's shoe right off her foot, and forcibly rips another woman's hair out. She doesn't necessarily feel good about these acts, but she considers them fully justified and doesn't lose sleep over them, either. If the end is right, it justifies the beans.

Drunk History:

Massive spoilers for 'Into the Woods' below!!

OKAY strap in for a half-assed, insufficiently punctuated recap of 'Into the Woods' with a focus on the Baker's Wife's HERE WE GO: god this is long )

Writing Sample:

It's the third or fourth earth-shattering footstep that really knocks her off balance. She gropes blindly for a branch on which to steady herself, misses by a fair margin, and thinks: well, that was foolish. She wasn't even close.

And then she's falling, absurdly, as if she doesn't have so many better and more important things to do (find the boy, join the group, stop the giant, get out of the woods). One hundred and forty-seven paces - she mustn't lose count, but maybe it doesn't matter, because the count will be different by the time she lands. How many paces is she falling?

It looks like quite a few.

Everything stretches. Something snaps. The air is driven from her lungs. She's tumbling, now, from leaf litter to grass, culminating in a somersault that lands her right on her bottom on a bit of lawn. Lawn. That can't be right.

She pulls in a breath, the air thick and heavy in her chest. But it isn't the oppressive heaviness of the deep woods. There are no woods. The trees are too young, the cover is too thin. And as she brushes a skeletal oak leaf out of her face and looks at her surroundings - really, properly looks - the horrible truth of her situation begins to sink in. There isn't a single familiar thing to be seen.

She could walk five hundred paces in any direction she chose, and it wouldn't bring her home.


(For actual dialogue, here is some nonsense.)


The Game
How did you find out about Big Applesauce?
It's all Kathryn's fault.

What interests you about the game, and your character's place in it?
I'm partially motivated by the fact that this character's death in canon is total bullshit, and she deserves better, damn it. Rift York isn't necessarily 'better' from her perspective - in fact, it's a very far cry from what she wants out of life - but it will be interesting to see how she adapts to her new surroundings. I particularly like the idea of taking a character who is, essentially, an archetype, and bringing them out into the 'real' world to see how they develop. It'll be like Enchanted, but with fewer actual musical numbers. I have no idea what's going to become of her in the long run, but I'd love an excuse to flesh her out more and see where the path leads.


Anything else?

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